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The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and DesignAuthors: Flint Dille, John Zuur Platten
Publisher: Lone Eagle
Category: Book

List Price: $19.95
Buy New: $11.80
as of 7/30/2010 02:07 CDT details

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New (32) Used (11) from $11.30

Rating: 4.5 out of 5 stars 28 reviews
Sales Rank: 21,566

Media: Paperback
Edition: illustrated edition
Pages: 272
Number Of Items: 1
Shipping Weight (lbs): 0.9
Dimensions (in): 8.8 x 5.9 x 0.7

ISBN: 158065066X
Dewey Decimal Number: 794.81526
EAN: 9781580650663

Publication Date: January 8, 2008
Availability: Usually ships in 1-2 business days

Features:
  • ISBN13: 9781580650663
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

Editorial Reviews:

Product Description
• Authors are top game designers
• Aspiring game writers and designers must have this complete bible

There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.


Customer Reviews:
Showing reviews 1-5 of 28



5 out of 5 stars Interessante   June 8, 2010
Pitagoras (Udine, IT)
0 out of 1 found this review helpful

Entra in profondità nei meccanismi tecnico-psicologici della programmazione di videogames.
Scritto con molta professionalità



5 out of 5 stars Excellent Book   May 12, 2010
John Morales (Orange Park, FL United States)
The book is an excellent introduction to the subject of video game writing. And with there being no intermediate or advanced book on the topic, this book is the best on this topic. As some other reviewers pointed out, there is not much about game design in here. So don't be misled by the title.


5 out of 5 stars The Best Book Out There on the Subject!   May 9, 2010
Joseph Velikovsky (Melbourne, Australia)
2 out of 3 found this review helpful

I'm not on Skip's payroll, but I can verify this book is the best I've ever read on Game Writing and Design (and I've read a lot, and taught Game Writing and Design a lot, and written a million-seller game)

If anyone here is keen to take a crack at either adapting your film project to a game, or writing an original IP game, I would seriously read this book first.

Also, examples are so important, and The Game Concept at the back of the book struck me as the greatest Survival Horror game concept I've ever seen, too. Scared the be-whillikers outta me just reading it, and as a horror writer, I don't scare easy...

I was also fortunate in working with John and Flint on the "Space Chimps" game, when I was the Senior Game Designer at RedTribe, when we did that... (and I'm not even on THEIR payroll, either, but John and Flint have been doing what they do for so long, they're experts)

I worked with Ernest W Adams too, ([...]) and he was sensational too, (so are his books on Games) but, whenever I give talks on Game Writing, Skip's (and John and Flint's) book is the one I hold up first.

For sheer coolism, it can't be beat.

When a book is this good you can't help gushing about it. And it's that good.



Joe Velikovsky (no relation)

Game Designer & Writer

[...]



2 out of 5 stars Very basic   February 8, 2010
DZ
2 out of 3 found this review helpful

I don't know why they decided to go with "The Ultimate Guide..." rather than "A Basic Introduction to..."

There are really no advanced ideas in this book. Descriptions of the creative process are presented in an imprecise, unhelpful way. The following is an exaggeration and not a direct quote, but this is how the book felt to me:

"First, think about what type of game you want to make. Next, make something that resembles what you were thinking. Finally, change it until it is more like what you want. Take into consideration that your game will change as you make it."

Maybe there is some use here for other people, but I found absolutely no practical advice anywhere in the book. I do not recommend this.



3 out of 5 stars The title is misleading.   February 7, 2010
V. Abernathy (Piedmont ,MO USA)
1 out of 1 found this review helpful

The title of this book is misleading. Its true this book dose gives you a lot of insight on how to write a game, in fact it gives you everything you need to know on how wright a great game. But as far as design goes.... well... it really doesn't help much. I bought this book under false pretense, I thought this book will help you how to program and create games. In fact at the being of the first few pages of the introduction it clearly says;

"This book is not a comtemplative work that is meticulously structured and certain of its conclusions. There is to much flux in the video games industry for that."

This book is mostly based on for people that already work in a gaming industry, and that you're leading a team to make games.

Flint Dille and John Zuur made a real great book, its well laid out and a breeze to read and understand. And I think that game developers like Ed Boon should buy this book. I just think they should have been more specific on the title. This book just wasn't what I was looking for.


Showing reviews 1-5 of 28


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